About UsWE ARE THE DUNGEON MASTERS
Our attempt is to let everyone who participates have a chance to GM should they wish. This page is set aside so that you may know our GM's playing styles as well as any staple rules that follow the DM in particular from game to game. Here are a few House rules that are just good manners for players that we uphold as players ourselves. 1) Dont mess with the bartender. If it doesn't pertain to the mission at hand, don't cause problems for problems sake. 2) Dont split the party out of anger or disagreement. 3) Defeat doesn't always come at the end of a sword. Usually if an Enemy doesn't go down easily, try talking to him/her. 4) You cant will your way out of everything and a successful persuasion will not stop all combat. 5) Looting is important but should not take up more than ten minutes at a time of any game session. 6) If you would like to see something in a game that is important to you but isn't present, let us know. We want you to have fun. |
Blake W. |
Blake has been GMing for more than five years and his unabashed specialty and expertise lies in Pathfinder. This entertaining and imaginative DM brings with him creative yet logical dungeons and far from mundane puzzles and combat. He stays close to the book but will also not let the book hinder the story telling. Pathfinder is not his only talent .though. He is no stranger to 5E, Star Wars or even mutants and masterminds.
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Jess S. |
Jess' first foray into running a game was nine years ago. She brings life to NPC's making them Non Players Characters instead of Non Player Cannon fodder. Her games are more than combat but will challenge your character's character. Raised and groomed by Dungeons and Dragons 3.5, she knows how to make you fight for every Hit Point you have and revel in every critical hit you land against your foes. In the end she hopes that you will tell heroic stories of your group and even miss your character as if they were an old friend.
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Jordan L. Jordan has been playing RPG's and DMing for eight years. And her chosen battleground? The World of Darkness. Mystery and intrigue surround every dark alley and shadow every corner. The plot thickens and every moment could be your last. With Jordan, your wits are your greatest weapon along with a well timed claw, or tooth, fang or rifle. She is also fluent in DC D20, and D6. You are in good hands with her, as long as you watch your back. .